Animation Puppets & Updated Animation Assignments Soon

Hello Everyone!

The base puppets for The Taffetas are almost all finished being "rigged" in Flash. Also, this gives us some time to add on to our Animation Assignments in the coming days based on some suggestions and ideas from Chris Spry, professional Flash animator and creator of Tooth and Claw, and John Webber, ex-Disney animator and our overseeing professor this quarter from Savannah College of Art and Design. We are excited to get our characters out and animated and these puppets will be ready for their first test runs ASAP, with Gemini ready to be released this coming week. So be sure to stay tuned for updates and to write us an e-mail us at if you are interested in animating for us.

Here's a preview of the Gem Rig with all the masks visible- spooky isn't it? :)


Ashmic said...

CAN'T WAIT *foams at the mouth*

ivorclone said...

Looks cool, I had no idea you could rig in flash. I have not used it for a while, but that's really awesome news. Is it a really deep rigging system?

Tracy "Tito" Lynn MacLauchlan said...

Ivorclone: I say rigging very loosely. Cut-out Flash animation is a lot like animating a puppet from Lotte Reiniger's work- you have different shapes that make up the whole puppet and you can place each shape and set up the registration point so it only moves from it's registration "joint", but one shape can't really parent another shape (as in AE or 3-D) or anything like that.

I set up the puppets to try to make them best for animation which includes placing things in folders/layers, naming symbols, setting up masks and little visual tricks to help us get that 3-D look.

There is a new "bone tool" system that allows parenting in Flash, but I'm not very proficient in it yet.

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